Another thread:
Note: This not a regression and has existed since our first implementation of XAudio2 in UE4.
The ideal way to fix this would be to have the entire audio engine on a separate thread (which the new audio engine will be), but for now we can make an async task to call DestroyVoice on the IXAudio2SourceVoices without too much issue.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-19864 in the post.
0 |
Component | UE - Audio |
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Target Fix | 4.10 |
Created | Aug 10, 2015 |
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Resolved | Aug 10, 2015 |
Updated | Jul 14, 2021 |