In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in ALevelSequenceActor::InitializePlayer() and Tick registration is not performed, so playback does not proceed.
[Repro]
[Reproduction Project]
Result:
Sequencer is played, but StaticMesh on the level does not rotate.
Expected:
As in Step 3, Sequencer is played and StaticMesh on the level is rotated.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-199459 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.2, 5.3 |
| Target Fix | 5.3 |
| Fix Commit | 24913186 |
|---|
| Created | Nov 1, 2023 |
|---|---|
| Resolved | Nov 1, 2023 |
| Updated | Nov 3, 2023 |