Description

As dedicated server does not have viewport, USkinnedMeshComponent::BoneTransformUpdateMethodQueue array keeps growing and never clear.

Steps to Reproduce
  1. Create a blueprint based on AActor
  2. Open the blueprint
  3. add a SkeletalMeshComonent in component tab
  4. Set AnimationMode to Use animation asset
  5. Assign skeletalmesh asset and animation to the component
  6. Save asset
  7. Place the blueprint in the level
  8. Check "Launch Separate Server" in PIE advanced settings
  9. Set "-trace=default,memory" to Additional Launch Parameters in PIE advanced settings
  10. Launch UnrealInsights in Trace menu
  11. Start PIE with Number of players = 1 and NetMode = Play Standalone
  12. Open dedicated server trace in UnrealInsights and see LLM animation graph

Result

LLM animation keeps increasing

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Backlogged
ComponentUE - Graphics Features
Affects Versions5.25.3
CreatedNov 8, 2023
UpdatedJan 24, 2024
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