Description

This behaviour was introduced in the following changelists in 5.3: CLs 25371706 and 25407985

https://github.com/EpicGames/UnrealEngine/commit/6e985ceeb98bc0d166756ccd3e3c0b0350d02265
https://github.com/EpicGames/UnrealEngine/commit/05db462fcda7813beb51e2c565515eee095b044f

There is further information provided by the licensee in the UDN case.

Steps to Reproduce

Enable GameplayAbilities plugin within Project.
Create a test Actor and add a Gameplay Cue to this actor.
Remove this Gameplay Cue and add a breakpoint within GameplayCueNotify_Actor::HandleGameplayCue to step through until line 215.
Step through the logic and see that the function always returns on line 221.
The logic returns early and the case EGameplayCueEvent::Removed: logic is not executed.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-200479 in the post.

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Unresolved
ComponentUE - Gameplay - Gameplay Ability System
Affects Versions5.3
Target Fix5.5
CreatedNov 15, 2023
UpdatedFeb 13, 2024