Description

If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back.

Steps to Reproduce

1. Open the attached project
2. PIE

Result: After a few seconds, the view target will be blended to the other character in the level. Midway through the blend, I'll attempt to blend back to the player character. It will snap back to the player character.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20069 in the post.

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Won't Fix
ComponentUE - Gameplay
Affects Versions4.94.16
CreatedAug 17, 2015
ResolvedAug 18, 2021
UpdatedAug 18, 2021
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