If you interrupt a SetViewTargetWithBlend with another SetViewTargetWithBlend, it snaps to the second ViewTarget instead of blending back.
1. Open the attached project
2. PIE
Result: After a few seconds, the view target will be blended to the other character in the level. Midway through the blend, I'll attempt to blend back to the player character. It will snap back to the player character.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20069 in the post.
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Component | UE - Gameplay |
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Affects Versions | 4.9, 4.16 |
Created | Aug 17, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |