When validating a changelist, unrelated errors to the changelist can appear.
Here's an example of running the validation on a cl named "temp cl" which just contains a single actor "Cylinder". The Asset Check message log displaying a page specifically for only validation pertaining to this cl sends a mixed message along with a toast message saying, "Failed to validate the changelist" due to a couple of actors (non-spatially loaded "DirectionLight" referencing spatially loaded "Cylinder2") that have no connection to anything within the cl.
Validating changelist temp cl Non-spatially loaded loaded actor /WorldBuilding/Maps/WorldPartition/TM-WorldPartition_Convert.DirectionalLight (/WorldBuilding/__ExternalActors__/Maps/WorldPartition/TM-WorldPartition_Convert/7E/N9/2MFNGK9LU943B8EYXA0V5) is referencing Spatially loaded actor /WorldBuilding/Maps/WorldPartition/TM-WorldPartition_Convert.Cylinder2 (/WorldBuilding/__ExternalActors__/Maps/WorldPartition/TM-WorldPartition_Convert/4V/HU/YAY5BJEJ3NP7TKHBH7WE8).. (WorldPartitionChangelistValidator) This changelist contains modifications that aren't valid at the world partition level. Please see the message log for the errors preceding this message.. (WorldPartitionChangelistValidator) /WorldBuilding/Maps/WorldPartition/TM-WorldPartition_Convert Validating asset /WorldBuilding/Maps/WorldPartition/TM-WorldPartition_Convert contains valid data. Data validation SUCCEEDED. Files Checked: 1, Passed: 1, Failed: 0, Skipped: 0, Unable to validate: 0
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201056 in the post.
3 |
Component | UE - World Creation - Worldbuilding Tools - World Partition |
---|---|
Target Fix | 5.6 |
Created | Nov 22, 2023 |
---|---|
Updated | Nov 11, 2024 |