The current implementation for inlining struct members is setup in a way where we start with the outermost struct and only recurse into any child structs if it contains the ShowOnlyInnerProperties metadata.
The current layout does not support recursing through every container/struct inside a structure to look for properties that want to be inlined unless you explicitly add the metadata to all levels of the nesting starting at the outermost. We would also have to take a look at the performance impact of always recursing through all nested children on any non trivial example if it was possible.
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
How to achieve HLSL Multiple Render Target in Material blueprints?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201276 in the post.
3 |
Component | UE - Editor - Workflow Systems |
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Affects Versions | 5.4 |
Created | Nov 27, 2023 |
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Updated | Jan 20, 2024 |