Description

It seems that local variable creation in control rig isn't following the pattern with regular control rig variables (and general blueprint variables) where the last created and/or edited variable type (array/singular) dictates the type of the next new variable that is created

Steps to Reproduce
  1. Create a control rig
  2. Create a function within the control rig
  3. In the Local Variables section, create a variable
    1. This should be a bool (single) by default
  4. Change the bool to be an array
  5. Hit the plus button to create a new local variable
    1. Expected behaviour: a new bool array variable should be created
    2. Actual behaviour: a single bool variable is created

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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201290 in the post.

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Unresolved
ComponentUE - Anim - Rigging - Control Rig
Affects Versions5.4
Target Fix5.6
CreatedNov 27, 2023
UpdatedSep 19, 2024
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