We have various casts across the engine on the scene, which fail to cast when the scene is a null scene.
FScene* Scene = (FScene*)(World->Scene); Scene->UpdateEarlyZPassMode();
We should do an audit across the code base and fixup these casts. We should remove the casts and make the base class just have UpdateEarlyZPassMode implemented to a "no-op"
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I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
What property of the Slider is the image used when dragging?
What properties of the progress bar can be used for drag and drop highlighting?
Why does my fortnite game crash when i try to launch it
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201758 in the post.
0 |
Component | UE - Rendering Architecture |
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Target Fix | 5.6 |
Main Commit | 30129354 |
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Created | Dec 4, 2023 |
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Updated | Jan 13, 2025 |