Child blueprints cannot change the default values of inherited variables.
1. Open Editor (any project)
2. Create new blueprint>actor
3. In blueprint, declare an integer variable
4. Compile, change default value to 1, compile
5. In content browser, RMB blueprint>Create child based off this blueprint
6. Open child blueprint
7. Select integer variable
8. Attempt to change default value in details pane
Results:
All details in details pane are grayed out, cannot be altered.
Expected:
Default values can be altered/edited.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20179 in the post.
0 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Created | Aug 19, 2015 |
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Resolved | Feb 10, 2017 |
Updated | Jul 14, 2021 |