UI rendering in PIE and UIrenderer rendering in MRQ produce different output results. This is because when dealing with fades in the UI, the rendering results should not be different.
Workaround:
MovieRenderPipelineDataTypes.h float SourceAlpha = Src.A / 255.f; FColor Out; #define BLEND_TEST 1 #if BLEND_TEST FLinearColor SrcL(Src); FLinearColor DstL(Dst); FLinearColor OutL; OutL.A = FMath::Clamp(SrcL.A + (DstL.A * (1.f - SourceAlpha)), 0.f, 1.f); OutL.R = FMath::Clamp(SrcL.R + (DstL.R * (1.f - SourceAlpha)), 0.f, 1.f); OutL.G = FMath::Clamp(SrcL.G + (DstL.G * (1.f - SourceAlpha)), 0.f, 1.f); OutL.B = FMath::Clamp(SrcL.B + (DstL.B * (1.f - SourceAlpha)), 0.f, 1.f); Out = OutL.ToFColor(true); #else Out.A = FMath::Clamp(Src.A + FMath::RoundToInt(Dst.A * (1.f - SourceAlpha)), 0, 255); Out.R = FMath::Clamp(Src.R + FMath::RoundToInt(Dst.R * (1.f - SourceAlpha)), 0, 255); Out.G = FMath::Clamp(Src.G + FMath::RoundToInt(Dst.G * (1.f - SourceAlpha)), 0, 255); Out.B = FMath::Clamp(Src.B + FMath::RoundToInt(Dst.B * (1.f - SourceAlpha)), 0, 255); #endif Dst = Out;
Result:
The two renderings are different, with the MQRshot being slightly whiter
Expected:
The two renderings are identical
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-201823 in the post.
0 |
Component | UE - Anim - Sequencer - MRQ |
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Affects Versions | 5.3 |
Target Fix | 5.5.2 |
Fix Commit | 37696658 |
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Created | Dec 5, 2023 |
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Resolved | Nov 1, 2024 |
Updated | Nov 21, 2024 |