Description

When geometry collection is set as nanite, there is no non-nanite render data cooked.
This means that there is no fallback if the cooked build uses r.nanite 0.
This used to work with some code workaround before UE5.3 because non-nanite render data could be generated at runtime in cooked builds. Since UE5.3 we expect all render data to come from the cooked data.

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Unresolved
CreatedDec 11, 2023
UpdatedApr 15, 2024