1. Place a Skeletal Mesh or Metahuman character with a Subsurface profile material set.
2. Place Spot Light from behind with Source radius setting
3. Place a Plane with Two sided material between the Spotlight and Skeletal mesh.
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4. Play in editor. Specular rendering appears to ignore occlusion.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202961 in the post.
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Component | UE - Graphics Features |
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Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Dec 19, 2023 |
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Updated | Oct 18, 2024 |