1. Place a Skeletal Mesh or Metahuman character with a Subsurface profile material set.
2. Place Spot Light from behind with Source radius setting
3. Place a Plane with Two sided material between the Spotlight and Skeletal mesh.
[Image Removed]
4. Play in editor. Specular rendering appears to ignore occlusion.
[Image Removed]
How do I set a material as a post-processing material?
UMG RichText not appear image when packaged
How does TextureRenderTarget2D get TArray<uint8> type data?
What is the difference between Camera and CineCamera?
Why does the volume fog disappear from a distant view?
How to convert the datasmith scene file to BluePrint. Create animations in BluePrint.
How to achieve HLSL Multiple Render Target in Material blueprints?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202961 in the post.
0 |
Component | UE - Graphics Features |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Created | Dec 19, 2023 |
---|---|
Updated | Oct 18, 2024 |