When we use SwapRootBone_Actor, we expect to move in the X-axis direction, which is the forward direction of the Actor.
However, it does not take into account the RelativeRotation of the SkeltalmeshComponent, which causes it to move in the Y-axis.
1. Create a new project with Third Person Template
2. Create a Movable Animation
3. Place a Character
4. Create a LevelSequence
*Please check out the following link to the sample project for your convenience.
How to test
[Sample Video]
Issue: [Link Removed]
[Sample Project]
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-202979 in the post.
0 |
Component | UE - Anim - Sequencer |
---|---|
Affects Versions | 5.3 |
Target Fix | 5.6 |
Fix Commit | 37306700 |
---|
Created | Dec 19, 2023 |
---|---|
Resolved | Oct 21, 2024 |
Updated | Oct 28, 2024 |