This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If the user applies a material or texture to the disabled button style option the button will not used the material/texture that was used but will instead use the default grayed out button look.
Edit Tim L
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Additional user reporting the same issue: https://answers.unrealengine.com/questions/315330/sbutton-isenabled-doesnt-take-the-disabled-button.html
Expected: The button would look like the texture that was applied when disabled
Result: The button does not used the disabled style that was applied
Head over to the existing Questions & Answers thread and let us know what's up.
5 |
Component | UE - Editor - UI Systems |
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Affects Versions | 4.9 |
Created | Aug 24, 2015 |
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Resolved | Jan 26, 2017 |
Updated | Mar 28, 2017 |