TextRender components do not update when text is changed on compile. The blueprint must be saved, closed, and re-opened for the change to take effect.
1. Open Editor (any project)
2. Create new blueprint
3. Open blueprint>viewport
4. add text render component
5. In details pane, change "text" to say something else
6. Compile (no change)
7. Save, close, reopen blueprint
Results:
Text render actor does not change until blueprint is saved, closed, reopened.
Expected:
Text changes immediately or changes after compile.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20355 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.9 |
| Created | Aug 25, 2015 |
|---|---|
| Resolved | Dec 15, 2015 |
| Updated | Jul 14, 2021 |