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Automation won't return the correct exit code when an issue is caught using the map check error.
When running from the RunUAT batch file, it will never finish.
1. Create a new level in the editor.
2. Create a new asset (particle is good)
3. Add the asset to the level.
4. Save the level and the asset
5. Close the editor
6. Find and delete the asset from your PC.
7. Run
RunUAT.bat BuildCookRun -project=LOCATION_TO_THE_UPROJECT -RunAutomationTest="Project.Maps.Load All In Editor.THE_MAPS_NAME" -NoP4 -EditorTest -unattended -Platform=Win64 -targetplatform=Win64 -run
I am not able to find world outliner how to enable it?
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
An error occurred while trying to generate project files !?
I can't open my map from the editor.
When I open UE4 4.24.3 it appears that. Does anyone know how to solve?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20374 in the post.
3 |
Component | UE - Automation Test |
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Created | Aug 25, 2015 |
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Resolved | Feb 14, 2017 |
Updated | Apr 27, 2018 |