AMD RX 6800 XT driver appears to hang (or take a very long time) in the PSO creation of the FInstanceCullVSM_CS shader when using Nanite primitive filtering
NOTES:
On a PC with an AMD RX 6800 XT graphics card, this can be reproduced in UE 5.3.1 editor in 1st person shooter game test scene.
Image of scene setup attached.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204070 in the post.
6 |
Component | UE - Graphics Features - Nanite |
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Affects Versions | 5.3.1 |
Target Fix | 5.6 |
Created | Jan 16, 2024 |
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Updated | Oct 18, 2024 |