When a skeletal animation section is set to Keep State, and the mesh uses an anim BP and slots to play back the animation, calling Go to End and Stop on the sequence will not pause the animations.
RESULT
If the animations where running, they will continue to run after Go to End and Stop is called.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-204073 in the post.
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Component | UE - Anim - Sequencer - Anim in Engine |
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Affects Versions | 5.3 |
Created | Jan 16, 2024 |
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Updated | Jan 17, 2024 |