Components that have variables added to them cause the component to register the wrong blueprint owner.
1. Download, unzip, open attached project
2. Press PIE
3. Press 1 to spawn projectiles
4. View strings on screen. 
Results:
One string reports owner as character, the other as projectile.
Expected:
Both strings report projectile as owner
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 | 
| Component | UE - Gameplay | 
|---|---|
| Affects Versions | 4.9 | 
| Created | Aug 26, 2015 | 
|---|---|
| Resolved | Aug 27, 2015 | 
| Updated | Jul 14, 2021 |