After assigning an apex cloth to an element inside of the character skeleton > Mesh section they material is overridden.
#.) Open User Project
#.) Double click on Character Mesh
#.) Go to the Mesh Section in the Menu that appears
#.) Add APEX file to Element Assigned to Belt
#.) Observe Material Change
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Simulation - Physics - Character |
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Affects Versions | 4.9, 4.10 |
Created | Aug 26, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |