This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
If the user spawns the character on the edge of a nav mesh after selecting a destination for the character, the character will then ignore any information given by the Nav mesh and it will then head in a straight line towards the targeted area.
Expected: The character would follow the nav link proxy across the bridged area and would then go towards the target area
Result: The Character runs straight for the target (through a space that does not have a nav data)
Head over to the existing Questions & Answers thread and let us know what's up.