Import the attach skeletal mesh, set the second material slot to use the first material then export the asset.
Open the exported asset in a DCC and verify if the materials are set properly.
Result there will be a material name Fbx_Default_Material_1 for the second material
error message when install in U.E 5.3 - IS-IN-FCO2-82
Status update on UE-21075 and UE-20622?
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
My UE5-0 Directional Light is too small and not real ,please tell me how to fix it thanks
Teleporter in the Creative Hub is Locked and cannot be accessed
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205483 in the post.
0 |
Component | UE - Editor - Content Pipeline - Import and Export |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 32701938 |
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Created | Jan 31, 2024 |
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Resolved | Apr 25, 2024 |
Updated | Apr 30, 2024 |