The issue is encountered when streaming a world partition an actor with an AChildActorComponent which generates 2 instances instead of one when run as a client in the editor. This behavior does not occur when using level streaming and seems to be exclusive to the replication part.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-205860 in the post.
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Component | UE - World Creation - Worldbuilding Tools - World Partition |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Feb 5, 2024 |
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Updated | Dec 20, 2024 |