Problem: When you press any of the Joint Presets buttons on a Physics Constraint Actor that is placed in a level the buttons do not do anything.
Solution: Pressing the Joint Presets buttons setup the Physics Constraint to represent the Joint button that was pressed.
Video of problem in action:
[Link Removed]
1: Add a Physics Constraint Actor to the level as well as two Static Meshes.
2: Move the meshes so that the Physics Constraint Actor is in between them.
3: Select the Physics Constraint Actor and link the two Static Meshes to it.
4: With the Physics Constraint Actor still selected find the Joint Preset section.
5: Click on any of the buttons in the Joint Preset section.
6: Observe that the Icon or settings on the Physics Constraint Actor will not change no matter which button is pressed.
error message when install in U.E 5.3 - IS-IN-FCO2-82
I am not able to find world outliner how to enable it?
How can i modify the param name in EQS node
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20589 in the post.
0 |
Component | UE - Simulation - Physics |
---|---|
Affects Versions | 4.19 |
Created | Sep 1, 2015 |
---|---|
Resolved | Jun 7, 2018 |
Updated | Jun 23, 2018 |