If an interface is removed from a blueprint and an interface function is transferred to a local function, the interface cannot be re-implemented in the blueprint.
1. Open Editor (any project)
2. Create new blueprint interface
3. Open interface to create a function
4. Compile Interface
5. Create new blueprint
6. Go to Class Settings>Interfaces>add>new interface
7. Delete new interface from class settings>interfaces by pressing x
8. Transfer function to local function when prompted
9. Attempt to re-implement interface in blueprint
Results:
If the same interface is selected, the interface will not appear on the implemented interfaces list.
Expected:
Interface is implemented in blueprint.
Head over to the existing Questions & Answers thread and let us know what's up.
1 |
Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Created | Sep 1, 2015 |
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Resolved | Aug 18, 2021 |
Updated | Aug 18, 2021 |