Description

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from static meshes (eg. the mech in the valley of the ancient demo).

Steps to Reproduce
  1. Open a skeletal mesh
  2. Add a static mesh attachment to one of the bones
  3. Create a motion matching database that uses this mesh as the preview mesh
    1. Note how the attachment is not displayed

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Unresolved
ComponentUE - Anim - Gameplay
Target Fix5.6
CreatedFeb 12, 2024
UpdatedOct 3, 2024
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