Description

Many of the animation asset editors don't display static mesh attachments in the way that the anim sequence or anim bp editor do.  This prevents users from previewing characters that are built from static meshes (eg. the mech in the valley of the ancient demo).

Steps to Reproduce
  1. Open a skeletal mesh
  2. Add a static mesh attachment to one of the bones
  3. Create a IK Rig or Retargeter that uses this mesh as the preview mesh
    1. Note how the attachment is not displayed

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Unresolved
CreatedFeb 12, 2024
UpdatedMar 11, 2024
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