When using ChaosCacheManager to simulate destruction of a GeometryCollection, destruction is not simulated when Nanite is ON for the GeometryCollection.
In the editor, destruction is simulated regardless of whether Nanite settings. However when packaged, destruction is not simulated with enabled Nanite.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-207304 in the post.
1 |
Component | UE - Simulation - Physics |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Feb 19, 2024 |
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Updated | Oct 17, 2024 |