The AnimBlueprint shows duplicate characters in the Debug Filter causing three effects:
1. Causes breakpoints not to function properly
2. Reverts back to "No debug object selected" in the Filter rather than keeping desired object/character selected
3. Confusing as to which asset to select
*See 259174-reproinstructions.pdf attached: includes comprehensive steps with illustrations to go with attached project:
[Link Removed]
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20743 in the post.
| 0 |
| Component | UE - Gameplay - Blueprint Editor |
|---|---|
| Affects Versions | 4.9 |
| Target Fix | 4.26 |
| Created | Sep 3, 2015 |
|---|---|
| Resolved | Apr 16, 2020 |
| Updated | Jun 16, 2020 |