User Creates an actor with a static mesh and then adds more components to it. The user then separates these components from the actor transforms them and then adds them back to the original actor. Upon rotating this actor the project will crash.
Note: adding a Scene component as the root of "CrashTestActor" allows for the actor to be rotated without crashing
Head over to the existing Questions & Answers thread and let us know what's up.
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Component | UE - Gameplay - Blueprint |
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Affects Versions | 4.9 |
Target Fix | 4.10 |
Created | Sep 3, 2015 |
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Resolved | Sep 24, 2015 |
Updated | Apr 27, 2018 |