Description

CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results.

Steps to Reproduce
  1. Create a new empty level and a new empty level sequence
  2. Import any wav file longer than 30 seconds into the project
  3. Drag the audio asset into the level sequence as a new track and save it.
  4. Open the Movie Render Queue (MRQ) and create a new job with the created level sequence and the map.
  5. In the render settings add a .wav Audio renderer and accept settings
  6. From the MRQ press Render (Local) and wait for it to finish.
  7. Navigate to output files and play the audio. It should match the first 5 seconds of the original imported audio.
  8. Delete all rendered files from the folder (optional)
  9. From the MRQ press Render (Remote) and wait for it to finish.
  10. Check the rendered audio

Result:

The original audio no longer plays from the beginning but from a point 30 seconds into the audio clip.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208571 in the post.

0
Login to Vote

Backlogged
ComponentUE - Anim - Sequencer - MRQ
Affects Versions5.3.2
CreatedFeb 29, 2024
UpdatedMar 5, 2024