CL 17315409 Introduced a fix that relied on processing audio samples before a render. For remote renders this extra 30 seconds of audio processing seems to have made its way into the final results.
Result:
The original audio no longer plays from the beginning but from a point 30 seconds into the audio clip.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208571 in the post.
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Component | UE - Anim - Sequencer - MRQ |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Created | Feb 29, 2024 |
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Updated | Oct 17, 2024 |