Description

When a Material Instance with Layer Parameters is added to the Level Landscape, the Layer Names get added to the Localization Dashboard.

 

Steps to Reproduce

1- Create a Material with the node "Material Attribute Layers"
2- Create an Instance of this Material
3- Create Some Material Layers, a Material Layer Blend and some Instance of the Material Layers.
4- Add the Material Instance to the Level Landscape
5- Open Localization Dashboard, add the .umap and .uasset to "Gather from packages" -> File Extensions, and "Gather Text".
6- The "Edit Layers" names will now appear in the Localization Dashboard

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-208642 in the post.

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CreatedMar 1, 2024
UpdatedMar 4, 2024