Deleting an actor that has soft references to it will not trigger a message box to confirm the deletion nor provide the list of other actors that reference it unless they are dirty.
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
What method is used to fill polygonal regions when drawing spline mesh at run time?
How can i modify the param name in EQS node
How does TextureRenderTarget2D get TArray<uint8> type data?
Why doesn't the collision diminish when the collision radius decreases?
What properties of the progress bar can be used for drag and drop highlighting?
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209058 in the post.
2 |
Component | UE - World Creation - Worldbuilding Tools - OFPA |
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Target Fix | 5.6 |
Created | Mar 6, 2024 |
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Updated | Oct 11, 2024 |