SAnalogSlider calculates FastestStepTime by multiplying the step size value by a constant, resulting in high numbers for larger step sizes. This gets lerped from 1 and used as the repeat time, resulting in the slider moving extremely slowly. We'd expect the slider to speed up as the analog stick is held, but that will currently only occur if step size is less than .33.
It seems that the assumption here was that step size would be something close to zero, which makes sense for the default slider range of 0 to 1 but breaks down when using a custom slider range.
I am not able to find world outliner how to enable it?
How to achieve HLSL Multiple Render Target in Material blueprints?
How can i modify the param name in EQS node
What method is used to fill polygonal regions when drawing spline mesh at run time?
What properties of the progress bar can be used for drag and drop highlighting?
What property of the Slider is the image used when dragging?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209110 in the post.
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Component | UE - Editor - UI Systems - Slate |
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Affects Versions | 5.3, 5.4, 5.5 |
Target Fix | 5.6 |
Created | Mar 6, 2024 |
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Updated | Mar 11, 2024 |