If the user converts two static meshes in the level to blueprints, makes them movable, and then adds one to the other as a child blueprint component then the child component will scale incorrectly in the viewport.
Expected: The size and shape of the sphere should be consistent between modes
Result: The sphere is stretched to around twice the size as that that is shown in the PIE mode as apposed to the viewport
Head over to the existing Questions & Answers thread and let us know what's up.
| 0 |
| Component | UE - Gameplay |
|---|---|
| Affects Versions | 4.9 |
| Target Fix | 4.12 |
| Fix Commit | 2904167 |
|---|---|
| Main Commit | 2910439 |
| Created | Sep 9, 2015 |
|---|---|
| Resolved | Mar 10, 2016 |
| Updated | Apr 27, 2018 |