Adjusting the RecatNavMesh in a map can cause the AI to not move when simulating or playing in viewport. Setting it back to the default value does not fix the issue.
I can only reproduce this with an AI character I created in QAGame (CharMove_AI). I can't seem to repro with any other AI character.
RESULT:
The AI characters do not move.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-20920 in the post.