Description

Two instances of the same level sequence playing audio will cause the audio to stop playing.

Steps to Reproduce
  1. Create a Level sequence and add an audio track to it
  2. Add two instances of the level sequence to a level
  3. In the level blueprint add an event for the "1" key being pressed then call play on the first sequence instance, and then add a delay and call play on the second sequence instance
  4. PIE and press 1

RESULT

The first audio clip will play until the second sequence is triggered, then there will be silence. This does not repro of the same audio file is played on two separate sequences.

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.35.4
Target Fix5.5
Fix Commit32343502
Main Commit32343511
CreatedMar 11, 2024
ResolvedMar 19, 2024
UpdatedMar 20, 2024