User is reporting a bug where there are cases that a polygon in a navmesh tile will not generate an edge. This seems to be where only part of the polygon side would be part of the edge, but the rest of the polygon edge is inside of the tile/mesh. It results in polygons that are not navigable and AI stopping during movement.
Here is an image of the issue: [Image Removed]
There is a repro project attached in the linked UDN forum post.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209437 in the post.
2 |
Component | UE - AI - Navigation |
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Affects Versions | 5.1 |
Created | Mar 11, 2024 |
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Updated | Dec 18, 2024 |