This problem was originally reported in this UDN : https://udn.unrealengine.com/s/question/0D5QP000007yVue0AE/flatten-brush-limit-with-landscape-scale-z?fromCase=1
This value (and it's the same for "Terrace Interval") is in world space and should be between the min and the max Z that the landscape can represent. With such a scale, we should therefore be able to go under -32768 and above 32768 units. However, the slider's min and max value are hardcoded to these 2 values and therefore the user cannot use a flatten target (or a terrace interval) that is outside that interval.
Expected result : the user should be able to use a value that can get up to the maximum that the landscape can do and down to the minimum that it can do and these should be the bounds of the slider.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-209698 in the post.
2 |
Component | UE - LD & Modeling - Terrain - Landscape |
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Affects Versions | 5.4 |
Target Fix | 5.5 |
Fix Commit | 35865950 |
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Created | Mar 13, 2024 |
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Resolved | Sep 11, 2024 |
Updated | Sep 11, 2024 |