Developer Notes

This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.

Description

When switching localization for testing, text does not change language in PIE.

Steps to Reproduce

1. Open UE4Editor (any project)
2. Add UI folder
3. Add widget blueprint inside UI folder
4. Add text block to widget (save the text entered)
5. In Editor Preferences->Experimental, check the box for Localization Dashboard
6. Open Window->Localization Dashboard
7. Click Game target and check the box for Gather from Packages
8. Expand Gather from Packages dropdown and Include Path Wildcards dropdown
9. Click the ellipsis and add the UI folder
10. Under Cultures click Add New Culture and select Russian
11. Set English to native culture
12. Click Gather All under Targets heading
13. Click first icon in Russian culture Actions (Edit Translations)
14. Use google to translate saved text and paste below Choose Translation Font then save
15. In Localization Dashboard click Compile All under Cultures
16. Click PIE in main editor viewport
17. Open console command window and enter 'culture=ru'

Result:
Text in the widget will remain in English

Expected:
Changing culture changes the language of on screen text. This does work in a standalone game rather than PIE. This also worked in 4.8.3

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Won't Fix
ComponentTools
Affects Versions4.9
CreatedSep 10, 2015
ResolvedFeb 14, 2017
UpdatedMar 28, 2017