After adding a capsule component to a new actor blueprint and then transforming it, if the user replaces the default scene root with the capsule then the capsule's transform properties do not reset.
Expected: The capsule would return to is initial state
Result: The capsule's transform does not reset
Head over to the existing Questions & Answers thread and let us know what's up.
| 1 |
| Component | UE - Gameplay - Blueprint |
|---|---|
| Affects Versions | 4.9, 4.20 |
| Fix Commit | 2986712 |
|---|---|
| Main Commit | 3025946 |
| Created | Sep 11, 2015 |
|---|---|
| Resolved | Aug 18, 2021 |
| Updated | Aug 18, 2021 |