This issue has been closed as 'Won't Fix' due to an extended period of time without updates. If this issue is important to you please let us know by posting on the AnswerHub or UDN, and Epic will re-open the ticket for further review.
Running a Project in Debug Mode and attempting to open a Particle System using a DepthFade node in Material will crash the Editor with the message listed in Callstack
RESULTS: Assertion Fail listed in Call Stack
EXPECTED: No Assertion Fail
[2015.09.11-00.32.58:237][793]LogWindows: === Critical error: === Assertion failed: !SceneColorTextureParameter.IsBound() && !SceneDepthTextureParameter.IsBound() && !SceneColorSurfaceParameter.IsBound() && !SceneDepthSurfaceParameter.IsBound() && !SceneDepthTextureNonMS.IsBound() [Link Removed] [Line: 2222]
Status update on UE-21075 and UE-20622?
i have this problem UE4CC-Windows-58DC12AF4B97F057BD108FBFF569B2E9_0000
Delay nodes occasionally don't fire the "Completed" output in a nativized build
Installer 4.10 failed with error code R-1603
I am not able to find world outliner how to enable it?
An error occurred while trying to generate project files !?
Undefined sysmbol: typeinfo for AActor when cross-compile linux dedicated server on windows
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-21016 in the post.
0 |
Component | UE - Graphics Features |
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Affects Versions | 4.9 |
Created | Sep 11, 2015 |
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Resolved | May 30, 2017 |
Updated | Apr 27, 2018 |