Trigger class bp doesn't recognized custom Object Collision settings for overlap
User Description:
When I place a trigger box in the world it blocks the player.
I have it setup up so that the player has a different collision, both the collision capsule and the mesh are the same
Both are setup exactly the same way yet one works and one doesn't, the one that does work, gives this error when I open my project:
1. Open the attached project
2. PIE
3. Walk into the Trigger bp
4. Walk into the Actor bp
Results: Both bps have the same setting but the player cannot overlap with the Trigger bp
Expected: For the player to overlap with the Trigger bp with the current collision settings
(Open the Project Settings > Collision, ThirdPersonCharacter bp, BP_TriggerBox, BP_Actor to see all collision settings)
Head over to the existing Questions & Answers thread and let us know what's up.
0 |
Component | UE - Gameplay |
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Affects Versions | 4.9, 4.10 |
Created | Sep 11, 2015 |
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Resolved | Oct 23, 2015 |
Updated | Jul 14, 2021 |