If you add Static Mesh (cube) in this Level Sequence and click on it in Sequencer, you can observe the Spline Path that the cube is following is changing its shape when keys in Sequencer are zoomed in or out.
Also found in Release-5.4 CL 32347737
1. Download the licensee’s attached test project and open
https://udn.unrealengine.com/s/contentdocument/069QP000006R7ErYAK
2. Open the map /Game/Map.umap
3. Open Level Sequence /Game/NewLevelSequence.uasset
4. Hover over one of the CineCameraActor Keys on Transform Track
5. Zoom in or out using Ctrl + mouse wheel up / down on the Sequencer
6. Observe Static Mesh (cube) jittering, randomly changing position
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210438 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.4, 5.3, 5.3.1, 5.3.2 |
Created | Mar 22, 2024 |
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Resolved | Mar 27, 2024 |
Updated | Apr 2, 2024 |