In the repro project the player camera has a post process material that slightly darkens the frame by subtracting 0.01 from the final color. When a camera animation based on a camera sequence is played, each tick a new instance of the post process material is added to the post process graph, which compounds the effects eventually leading to a black screen.
This appears to be the result of the cached blendables being appended to the existing blendables in
UCameraAnimationSequenceCameraStandIn::ResetDefaultValues
RESULT
The screen slowly fades to black.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210641 in the post.
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Component | UE - Anim - Sequencer |
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Affects Versions | 5.4, 5.3 |
Target Fix | 5.5 |
Fix Commit | 32784446 |
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Created | Mar 26, 2024 |
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Resolved | Apr 6, 2024 |
Updated | Oct 28, 2024 |