In the repro project the player camera has a post process material that slightly darkens the frame by subtracting 0.01 from the final color. When a camera animation based on a camera sequence is played, each tick a new instance of the post process material is added to the post process graph, which compounds the effects eventually leading to a black screen.
This appears to be the result of the cached blendables being appended to the existing blendables in
UCameraAnimationSequenceCameraStandIn::ResetDefaultValues
RESULT
The screen slowly fades to black.
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210641 in the post.
| 0 |
| Component | UE - Anim - Sequencer |
|---|---|
| Affects Versions | 5.4, 5.3 |
| Target Fix | 5.5 |
| Fix Commit | 32784446 |
|---|
| Created | Mar 26, 2024 |
|---|---|
| Resolved | Apr 6, 2024 |
| Updated | Oct 28, 2024 |