Description

In the repro project the player camera has a post process material that slightly darkens the frame by subtracting 0.01 from the final color. When a camera animation based on a camera sequence is played, each tick a new instance of the post process material is added to the post process graph, which compounds the effects eventually leading to a black screen.

 

This appears to be the result of the cached blendables being appended to the existing blendables in 
UCameraAnimationSequenceCameraStandIn::ResetDefaultValues

Steps to Reproduce
  1. Download, extract and run project from linked UDN
  2. PIE and press space bar to jump

RESULT

The screen slowly fades to black.

 

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Fixed
ComponentUE - Anim - Sequencer
Affects Versions5.35.4
Target Fix5.5
Fix Commit32784446
CreatedMar 26, 2024
ResolvedApr 6, 2024
UpdatedApr 9, 2024