Using a shared base material with both a Volume and Mesh renderer causes the emitter to render as a glowing box at the scale of the bounding box.
1. Start with the Grid3D_Dust example emitter.
2. Create a new mesh renderer in the emitter and copy the material and all of the parameter overrides and bindings to the mesh. It is now a volumetric fog mesh. Alternatively, use the existing mesh renderer and apply the volume renderer material
3. Turning off the volume renderer will render the fog volume mesh.
4. Turning the volume renderer back on causes a glowing white box.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210658 in the post.
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Component | UE - Niagara |
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Affects Versions | 5.3.2 |
Target Fix | 5.6 |
Fix Commit | 37358986 |
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Created | Mar 26, 2024 |
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Resolved | Jan 30, 2025 |
Updated | Jan 30, 2025 |