The sleep state will be overwritten in ClusterUnionManager::UpdateAllClusterUnionProperties.
Clustering using AClusterUnionActor results the same behavior as well.
Clustered rigid body awakens and falls
There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210750 in the post.
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Component | UE - Simulation - Physics |
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Affects Versions | 5.4, 5.3 |
Target Fix | 5.6 |
Created | Mar 27, 2024 |
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Updated | Oct 17, 2024 |