Level Sequences can mark the level they are in as modified without modifying them, as well as get themselves into a state where they modified themselves when saved.
1. Download the Licensee's test project and open
https://udn.unrealengine.com/s/contentdocument/069QP000006qdWTYAY
2. Open the map /Game/Issues/Dirty2/NewMap
3. Open, then close the level sequence /Game/Issues/Dirty2/NewLevelSequence
4. Observe the open map is now marked as modified
5. Open the map /Game/Issues/Dirty3/NewMap
6. Open the Level Sequence /Game/Issues/Dirty3/NewLevelSequence
7. Save the level sequence.
8. Observe the level sequence marks itself modified on save.
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There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210853 in the post.
2 |
Component | UE - Anim - Sequencer |
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Affects Versions | 5.4 |
Created | Mar 28, 2024 |
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Resolved | Mar 29, 2024 |
Updated | Apr 22, 2024 |