Description

A material on a landscape with WPO will cause major ghosting, even if that WPO is a dynamic

{0,0,0}

,such as from a black texture.

 

Steps to Reproduce

1. Download the Licensee's test projects from https://udn.unrealengine.com/s/contentdocument/069QP000006wGH3YAM
2. Open the 5.4 test project in 5.4, and observe the intense ghosting on the landscape.
3. In the Material "/Game/Terrain_5_3/Rendering/HeightField/M_DeformableLandscape_5_3", disconnect the WPO pin and apply
4. Observe that the ghosting is gone
5. Open the 5.3 test project in 5.3, and observe no ghosting on the landscape, even with the WPO pin connected in the Material.

Have Comments or More Details?

There's no existing public thread on this issue, so head over to Questions & Answers just mention UE-210893 in the post.

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Fixed
ComponentUE - LD & Modeling - Terrain - Landscape
Affects Versions5.4
Target Fix5.531.10
Fix Commit35068845
CreatedMar 28, 2024
ResolvedJul 24, 2024
UpdatedJul 31, 2024
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